DISCLAIMER: This was my first 3d project, so dont expect to see any professional workflows. It has a very raw quality, no sculpting and no real time renders in most of the images. Anyways, I still think the scenery itself has a lot of value, due to the organization, structural design and immersive atmosphere. This is part of an university project in which I had to create a level and a character.
The software used is 3Ds max and Photoshop for the creation of some textures. At first, materials and render were made by Arnold, but then I decided to render it in real time, so I exported the modular assets to Unity HRPI to recreate the scene again. You will see photos rendered in Arnold and Unity, I will point which photos are from Unity. The video is rendered in Unity. Below I leave a little lore description. Hope you like it!
Scenery presentation(Rendered in Unity)